DEMI-PROJECT-PACKAGE Ë{"files":[{"hash":"sha256:9b8396f30965da0a3032e662f089d4a453aab358906a3443ab6e5dc57b3b1a66","path":"README.md","size":1110},{"hash":"sha256:2ce01a7fc2acfa38a0b7fc27ccef315a3de0b8a9a45a1c7d7c6c0b31b1b6dbef","path":"scripts/demi/ui/localization.lua","size":5304},{"hash":"sha256:facd58f472debdbe4873050ba3cde0a61c7a5c4b3d5f9e9d2946881f6a53e201","path":"tests/localization_test.lua","size":1817}],"format_version":1,"manifest":{"dependencies":{},"engine":"^0.1.0","exported_events":[],"files":["README.md","scripts/demi/ui/localization.lua","tests/localization_test.lua"],"format_version":1,"name":"demi.ui.localization","public_modules":["demi.ui.localization"],"version":"1.0.0"},"package_type":"DemiProjectPackage"}# HUD localization Loads YAML language assets through Demi's normal asset residency service and applies their `variables` map to native HUD `${variable}` placeholders. ```lua local Localization = require("demi.ui.localization") local language = Localization.new({ fallback = "en", languages = { en = "asset://language/en", de = "asset://language/de", }, }) function Game:on_start() language:use("de") -- immediate when preloaded; otherwise starts a load end function Game:on_update() language:update() -- finishes any lazy asynchronous load end ``` Language files use ordinary YAML and must contain a string mapping: ```yaml locale: en variables: game_title: Last Keep start_wave: "Start wave" multiline_hint: | Build towers. Protect the keep. ``` The package caches parsed language tables by stable asset ID. `clear()` drops a parsed cache entry when an application deliberately wants to consume a reloaded asset. YAML parsing itself is the generic `Data.parse_yaml` engine facility; this package contains only language selection, fallback, and HUD application policy. local Localization = {} Localization.__index = Localization local parsed_cache = {} local function sorted_keys(values) local keys = {} for key in pairs(values) do keys[#keys + 1] = key end table.sort(keys) return keys end local function validate(document, asset_id) if type(document) ~= "table" or type(document.variables) ~= "table" then return nil, asset_id .. " requires a YAML 'variables' mapping" end local variables = {} for key, value in pairs(document.variables) do if type(key) ~= "string" or type(value) ~= "string" then return nil, asset_id .. " language variables must be strings" end variables[key] = value end return { locale = document.locale, variables = variables } end function Localization.new(options) options = options or {} local self = setmetatable({}, Localization) self.assets = options.assets or require("demi.assets") self.data = options.data or require("demi.data") self.hud = options.hud or require("demi.hud") self.languages = options.languages or {} self.fallback = options.fallback self.pending = {} self.requested = nil self.active = nil self.last_error = nil return self end function Localization:define(locale, asset_id) assert(type(locale) == "string" and locale ~= "") assert(type(asset_id) == "string" and asset_id:match("^asset://")) self.languages[locale] = asset_id return self end function Localization:_read(locale) local asset_id = self.languages[locale] if not asset_id then return false, "Unknown language: " .. tostring(locale) end if parsed_cache[asset_id] then return true end local text, text_error = self.assets.text(asset_id) if text then local document, parse_error = self.data.parse_yaml(text, asset_id) if not document then return false, parse_error and parse_error.message or "Invalid language YAML" end local parsed, validation_error = validate(document, asset_id) if not parsed then return false, validation_error end parsed_cache[asset_id] = parsed self.pending[locale] = nil return true end if self.pending[locale] then return false, "loading" end local request, load_error = self.assets.load(asset_id) if not request or request == 0 then return false, load_error ~= "" and load_error or text_error or "Language load failed" end self.pending[locale] = request return false, "loading" end function Localization:_ready(locale) return locale == nil or self:_read(locale) end function Localization:_apply(locale) local selected_id = self.languages[locale] local selected = selected_id and parsed_cache[selected_id] if not selected then return false, "Language is not loaded: " .. locale end local merged = {} if self.fallback and self.languages[self.fallback] then local fallback = parsed_cache[self.languages[self.fallback]] if fallback then for key, value in pairs(fallback.variables) do merged[key] = value end end end for key, value in pairs(selected.variables) do merged[key] = value end local applicable = {} for _, key in ipairs(sorted_keys(merged)) do -- A shared language file may contain variables for another HUD. Native HUD -- declarations remain the authority, so undeclared values are ignored. if self.hud.has_variable(key) then applicable[key] = merged[key] end end local changed, error = self.hud.set_variables(applicable) if not changed then return false, error end self.active = locale self.last_error = nil return true end function Localization:use(locale) self.requested = locale local fallback_ready, fallback_error = self:_ready(self.fallback) if not fallback_ready and fallback_error ~= "loading" then self.last_error = fallback_error return false, fallback_error end local ready, load_error = self:_read(locale) if not ready then self.last_error = load_error ~= "loading" and load_error or nil return false, load_error end if not fallback_ready then return false, "loading" end return self:_apply(locale) end function Localization:update() for locale, request in pairs(self.pending) do local progress = self.assets.progress(request) if progress.stage == "failed" or progress.stage == "cancelled" then self.pending[locale] = nil self.last_error = progress.error ~= "" and progress.error or ("Language load failed: " .. locale) return false, self.last_error end if progress.stage == "ready" then local ready, read_error = self:_read(locale) if not ready and read_error ~= "loading" then self.last_error = read_error return false, read_error end end end if self.requested and self.active == self.requested and not next(self.pending) then return true end if self.requested and not next(self.pending) then return self:_apply(self.requested) end return false, "loading" end function Localization:get(locale, name) local asset_id = self.languages[locale] local language = asset_id and parsed_cache[asset_id] return language and language.variables[name] or nil end function Localization:clear(locale) if locale then local asset_id = self.languages[locale] if asset_id then parsed_cache[asset_id] = nil end else parsed_cache = {} end end return Localization local Test = require("demi.test") local Localization = require("demi.ui.localization") local texts = { ["asset://language/en"] = "en", ["asset://language/de"] = "de", } local documents = { en = { locale = "en", variables = { title = "Keep", play = "Play" } }, de = { locale = "de", variables = { title = "Burg" } }, } local applied = {} local resets = 0 local fake_assets = { text = function(id) return texts[id], texts[id] and "" or "missing" end, load = function() return 1, "" end, progress = function() return { stage = "ready", error = "" } end, } local fake_data = { parse_yaml = function(text) return documents[text], nil end, } local fake_hud = { has_variable = function() return true end, set_variables = function(values) resets = resets + 1 applied = values return true, "" end, } Test.case("selected language overrides fallback variables", function() local languages = Localization.new({ assets = fake_assets, data = fake_data, hud = fake_hud, fallback = "en", languages = { en = "asset://language/en", de = "asset://language/de" }, }) local ready, error = languages:use("de") Test.equal(ready, true); Test.equal(error, nil) Test.equal(applied.title, "Burg"); Test.equal(applied.play, "Play") Test.equal(languages:get("de", "title"), "Burg") Test.equal(resets, 1) end) Test.case("loaded documents are parsed once and cached", function() local parses = 0 local data = { parse_yaml = function(text) parses = parses + 1; return documents[text], nil end } local languages = Localization.new({ assets = fake_assets, data = data, hud = fake_hud, languages = { en = "asset://language/en" }, }) languages:clear("en") Test.equal(languages:use("en"), true) Test.equal(languages:use("en"), true) Test.equal(parses, 1) end)