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Tagged: combat ×
Gameplay
Encounter Director
Build encounters from waves and objectives, with explicit spawn failure handling. Keep encounter state independent …
v1.0.0 View package ↗
Gameplay
Health & Damage
Health, damage policies and defeat events for game entities. Use team rules and invulnerability to keep combat beha…
v1.0.0 View package ↗
Gameplay
Projectiles & Weapons
Weapon timing, hitscan queries and swept projectiles with pooling. A starting point for ranged combat systems.
v1.0.0 View package ↗
3D
Third-Person Foundation
Camera-relative movement, mouse orbit, stamina, directional rolls and melee attack phases. Includes tested invincib…
v1.0.0 View package ↗
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