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12 packages
Camera Toolkit previewPACKAGE
Tools

Camera Toolkit

Follow targets with look-ahead, camera zones and timed screen shake. Stable zone selection keeps overlapping camera…

v1.0.0 View package ↗
Character Controllers previewPACKAGE
Gameplay

Character Controllers

Movement intent helpers for platformers, top-down games and isometric scenes. Includes a reusable 2D character cont…

v1.0.0 View package ↗
Checkpoints previewPACKAGE
Gameplay

Checkpoints

Checkpoint and respawn state for traversing game worlds. Keep entrances and respawn data separate from level script…

v1.0.0 View package ↗
Encounter Director previewPACKAGE
Gameplay

Encounter Director

Build encounters from waves and objectives, with explicit spawn failure handling. Keep encounter state independent …

v1.0.0 View package ↗
Gameplay Events previewPACKAGE
Gameplay

Gameplay Events

Deterministic, instance-owned event queues for decoupling gameplay systems. Subscribe, emit and flush events withou…

v1.0.0 View package ↗
Health & Damage previewPACKAGE
Gameplay

Health & Damage

Health, damage policies and defeat events for game entities. Use team rules and invulnerability to keep combat beha…

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Interactions & Pickups previewPACKAGE
Gameplay

Interactions & Pickups

Reusable interaction and pickup behavior for game entities. Connect player actions to world objects through public …

v1.0.0 View package ↗
Inventory & Equipment previewPACKAGE
Gameplay

Inventory & Equipment

Reusable item stacks and equipment state. Build inventory interactions around a focused gameplay module.

v1.0.0 View package ↗
Multiplayer Lobby previewPACKAGE
Networking

Multiplayer Lobby

Ready states, teams and map selection for multiplayer lobbies. Works with the engine network session contract.

v1.0.0 View package ↗
Projectiles & Weapons previewPACKAGE
Gameplay

Projectiles & Weapons

Weapon timing, hitscan queries and swept projectiles with pooling. A starting point for ranged combat systems.

v1.0.0 View package ↗
Third-Person Foundation previewPACKAGE
3D

Third-Person Foundation

Camera-relative movement, mouse orbit, stamina, directional rolls and melee attack phases. Includes tested invincib…

v1.0.0 View package ↗
UI Localization previewPACKAGE
UI

UI Localization

Load YAML language files and apply translations to native HUD variables. Cache language data and keep copy outside …

v1.0.0 View package ↗
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