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Camera Toolkit
Follow targets with look-ahead, camera zones and timed screen shake. Stable zone selection keeps overlapping camera…
Character Controllers
Movement intent helpers for platformers, top-down games and isometric scenes. Includes a reusable 2D character cont…
Checkpoints
Checkpoint and respawn state for traversing game worlds. Keep entrances and respawn data separate from level script…
Encounter Director
Build encounters from waves and objectives, with explicit spawn failure handling. Keep encounter state independent …
Gameplay Events
Deterministic, instance-owned event queues for decoupling gameplay systems. Subscribe, emit and flush events withou…
Health & Damage
Health, damage policies and defeat events for game entities. Use team rules and invulnerability to keep combat beha…
Interactions & Pickups
Reusable interaction and pickup behavior for game entities. Connect player actions to world objects through public …
Inventory & Equipment
Reusable item stacks and equipment state. Build inventory interactions around a focused gameplay module.
Multiplayer Lobby
Ready states, teams and map selection for multiplayer lobbies. Works with the engine network session contract.
Projectiles & Weapons
Weapon timing, hitscan queries and swept projectiles with pooling. A starting point for ranged combat systems.
Third-Person Foundation
Camera-relative movement, mouse orbit, stamina, directional rolls and melee attack phases. Includes tested invincib…
UI Localization
Load YAML language files and apply translations to native HUD variables. Cache language data and keep copy outside …