Kenney Prototype Textures
78 ready-to-use PNG textures: 13 textures in each of Dark, Green, Light, Orange, Purple and Red. Original artwork by Kenney, distributed under CC0. Demi packaging does not imply endorsement by Kenney.
Install
For the engine repository's local registry:
demi package add kenney.textures.prototype@1.0.0 --registry /absolute/path/to/DemiEngine/packages
Once published to demiengine.de, omit --registry. No manual extraction,
asset imports, Lua module or startup preload list is needed. Installed package
assets are registered automatically; scene references load the textures they use.
Use
Select a texture in the Mesh Renderer's Texture field, or reference its stable ID:
"MeshRenderer": {
"shape": "cube",
"size": [2, 2, 2],
"texture": "asset://kenney/prototype/orange/texture_01"
}
IDs follow asset://kenney/prototype/<color>/texture_<01..13>.
Colors are lowercase: dark, green, light, orange, purple, red.
Numbering matches the original archive; the same number is not necessarily
the same pattern across colors. See Preview.png and Sample.png for the artwork.
Textures also work in 2D wherever a Texture2D asset is accepted.
Manifests request repeating, mipmapped trilinear sampling. Geometry still needs UV coordinates; this pack does not automatically unwrap imported models. These are color textures, not PBR normal/height/material sets.
License and contents
See the unmodified License.txt from Kenney's Prototype Textures 1.0 (2020-04-08). Attribution is appreciated but not required. The original ZIP is left untouched. Only PNG textures and original previews are shipped; Flash/SVG source variants and URL shortcuts are omitted. There are no generated mesh assets or custom runtime scripts.
Engine maintainers can verify the package with
python3 scripts/test_prototype_texture_package.py from the engine root.
Store listing metadata (asset type, CC0 license and original preview images)
is in tools/package-store/catalog/kenney.textures.prototype.json.
